I'm very eager to get into semi-stand development. I've been reading all the threads I could find on here about the topic. I understand what semi-stand, minimal agitation and stand development do, but I'm a zone system user and I'm wondering how it relates to the zone system.
I understand that one of the benefits of semi stand is contraction. But what if your scene is a normal 5 stop range? And you want your zone VII to be zone VII? Do you have a time, dilution, agitation pattern for N development? Do you change the procedure for N-1, N-2.. etc? What about expansion?
I'm looking for a place to start. Thanks
I'm very eager to get into semi-stand development. I've been reading all the threads I could find on here about the topic. I understand what semi-stand, minimal agitation and stand development do, but I'm a zone system user and I'm wondering how it relates to the zone system.
I understand that one of the benefits of semi stand is contraction. But what if your scene is a normal 5 stop range? And you want your zone VII to be zone VII? Do you have a time, dilution, agitation pattern for N development? Do you change the procedure for N-1, N-2.. etc? What about expansion?
I'm looking for a place to start. Thanks
I am also interested in knowing if anyone has curves somewhere that show the difference between normal development and compensating development.
Patrick Gainer seems to have doubt about both the clarity of the vocabulary and the actual existence of the phenomenon itself:
http://photo.net/bboard/q-and-a-fetch-msg?msg_id=00D6iF
If by compensation one understands highlight compression I agree with Patrick. In fact, I have some curves of TMY that show the very opposite, i.e. a more flaring curve with TMY developed in Pyrocat-HD 1.5:1:200 with Extreme Minimal agitation than when developed in Pyrocat 2:2:100.
However, there is a kind of compensation that takes place at the micro-contrast level that appears quite real to me. Unfortunately this can not be seen by looking at the curve.
Sandy
Wouldn't the shadows raise up a bit as well, or this is not something you have observed? Based on AA's definition, the highlights are developed less and the shadows, more. Also, would it be similar to the effect of water-bath development, given that in theory both processes rely on the local exhaustion of developer?
My objection to the concept of compensation is not that it doesn't exist, but that in the long run, the real compensation has to be done in the printing. If you develop a wide range scene to normal contrast, your highlights will be blown unless you burn them in while printing. If you compensate in film development so the the highlights are directly printable, They don't look much like highlights because the midtones that should set them off are dull. Then you resort to grade 3 or 4 paper and still have to burn in the highlights. Meantime, if you simply reduce development time of the film to keep highlights within paper range, you lose film speed. So you resort to compensating development that starves hungry highlights one way or another while force feeding the shadows. You still have to do some burning or dodging in the printing. It's just a law of nature that white paper has a limited brightness range, while the eye adapts to several times that brightness range as it roams around a wide range scene. Somehow, we have to fool the eye that is looking at a print into thinking it is seeing a white that is whiter than the white of the bare paper. Painting artists learn how to do this. They can show you a sunrise that makes you want to squint to protect your eyes. Enough lecturing from me.
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