The following concept is a huge simplification that leaves out many variables that affect real world results, but the basic principle is true.
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(This is one of the reasons that many B&W shooters are passionate about minimizing exposure)
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I don't understand this. I thought many B&W shooters typically rate their film at 1/2 box speed. This translates into more exposure than is called for by box speed. Can you clarify please?
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The following concept is a huge simplification that leaves out many variables that affect real world results, but the basic principle is true.
Film grain is essentially just a pattern or texture that the silver creates as it develops.
Less silver = less film grain, more silver = more film grain. (This is one of the reasons that many B&W shooters are passionate about minimizing exposure)
Digital noise is essentially just a pattern or texture a digital system creates when it has very little info to work with. (This is one reason why digital shooters avoid underexposure)
Very little silver = very little info for the digital system to make a positive with.
The light areas of a negative have very little silver, that's why they are light, therefore they typically show very little film grain when printed and that also means that light areas on the negative have very little silver to make a "film grain" pattern for the digital system to even see.
Conversely the darker areas of a negative have much more silver in the light path. More silver typically means more visible grain but also plenty of info for the digital system to work with so very little digital noise.
I don't understand this. I thought many B&W shooters typically rate their film at 1/2 box speed. This translates into more exposure than is called for by box speed. Can you clarify please?
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Dr. Grainlove or: How I Learned to Stop Worrying and Love the Grain........Someone needs to make the movie....
Hi rbultman,
As Mark Barendt said, it's a matter of competing priorities.
35mm shooters seeking to minimize grain will seek thin, nearly underexposed negatives.
4x5 Zone System shooters will seek full shadow detail first and will consider a "staining" developer like Pyro to gain some effective "negative density" that has no grain.
APUG proscribes discussions about scanning because it introduces another competing priority. It might be part of the optical path, for example anti-newton-ring glass. Consider at least that if the negative were printed in the darkroom, the grain would be "different."
Blacks especially are rich and deep on "silver gelatin" prints. Usually, I see no grain in my deep dark shadows.
Thanks Mark and Bill for the clarifications.
Which prompts another question...
For darkroom prints, is it the dense area of the negative (e.g. bright sky) that is subject to graininess in the print or is it less dense areas (shadows) that are subject to graininess? Given your final sentence I have to guess sky as you get no grain in dark shadows.
I know, in the end, I have to do the work to learn this stuff. Just looking for some signposts here. My self education will continue on Thursday evening when my bathroom transforms into a darkroom.
Thanks again and regards,
Rob
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