Firstly, you can’t replenish a working solution with working solution (self replenishment) without at least some degree of drifting. Cinestill will let you believe that all kinds of shortcuts will work, but they assume that end- users are very relaxed about results.
As @brbo highlighted, a replenisher is different from a developer. We've discussed this in a few other, recent threads on this forum; you may want to do a search. The conclusion is that if you replenish with a working strength developer, the results will always be adrift pretty much all of the time.
That's of course a good question and one I don't have a hard & fast answer to. At a conceptual level, there are two 'evils' between which we could choose (or even compromise):What I wish I knew is "how much" drift one can expect from this replenishment system.
1: Use a regular working-strength developer as the starting point. In this case, the first roll(s) developed will be on spec. Later rolls, after replenishment with the regular developer (kept separately), activity will drop. It may also fluctuate as the developer is used depending on the replenishment regime and batch size. You will basically have an activity level that trends down and then settles at a stable, but consistently too-low level.
2: Use a replenisher as the starting point. The effect will be the opposite as in (1): initial roll(s) developed will come out overdeveloped. As the developer is seasoned, activity reduces and may drift into spec. Replenishment can then keep it there.
Approach #2 would in principle result in a stable process that will yield on-spec development once everything is settled in. But the same product will consistently result in (grossly) overdeveloped negatives if it's used one-shot, as many people do.
I sure hope their approach is closer to #1 because that's what the product instructions tell you to do. The replenishment variant is a relatively hard to find "oh, and you can also try this...".
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