Hello everyone. I know there's an abundance of Lith-related questions this week on the forum, so I guess I'll share mine. 
I recently acquired some cheap Ultrafine 4x5 lith film after reading Otto Litzel's classic book, Darkroom Magic, hoping to make a little magic of my own. After making some positives from enlargements and contact prints, I noticed my developed film lacked what I set out for -- pure whites and pure blacks, only. Sure, the positives looked punchier than usual, but they still had midtones which I wanted to do without. Only after I made contact negatives from my first tests the midtones started to go away.
My guess is the developer. I'm using my usual PQ Universal paper developer to develop these and I am wondering if I should change the dilution or skip it entirely and shell out for Dektol (which seems to be the fav paper developer to use if NOT using run-of-the-mill A/B lith developer). Then again, it could also be my exposures too. I figured since I'm only rendering two shades, exposure time in the enlarger wouldn't really matter. Again, I could be wrong.
I know there's a lot of variables here but I'm very much intrigued by high contrast film, and I hope one day I can (successfully) put it to use! So, as usual, any suggestions?

I recently acquired some cheap Ultrafine 4x5 lith film after reading Otto Litzel's classic book, Darkroom Magic, hoping to make a little magic of my own. After making some positives from enlargements and contact prints, I noticed my developed film lacked what I set out for -- pure whites and pure blacks, only. Sure, the positives looked punchier than usual, but they still had midtones which I wanted to do without. Only after I made contact negatives from my first tests the midtones started to go away.
My guess is the developer. I'm using my usual PQ Universal paper developer to develop these and I am wondering if I should change the dilution or skip it entirely and shell out for Dektol (which seems to be the fav paper developer to use if NOT using run-of-the-mill A/B lith developer). Then again, it could also be my exposures too. I figured since I'm only rendering two shades, exposure time in the enlarger wouldn't really matter. Again, I could be wrong.
I know there's a lot of variables here but I'm very much intrigued by high contrast film, and I hope one day I can (successfully) put it to use! So, as usual, any suggestions?
