- Joined
- Oct 26, 2012
- Messages
- 61
- Format
- Medium Format
Reason is that manufacturers often limit their graphics to an exposure of about 1000x beyond inertia. If the curve is steep it will then not yet have turned into the horizontal.
My question is motivated by the fact that I was trying to find the dynamic range of several films, and then choose one to push. Higher dynamic range films will tolerate underexpose better, right?
My question is motivated by the fact that I was trying to find the dynamic range of several films, and then choose one to push. Higher dynamic range films will tolerate underexpose better, right?
Hi all,
I understand the characteristic curve to be S-Shaped. My question is: Why do manufacturers do sometimes post the entire curve and others only the upwards section?
See exemples:
HP5+
http://www.ilfordphoto.com/Webfiles/20106281054152313.pdf
FP4+
http://www.ilfordphoto.com/Webfiles/2010712125850702.pdf
Thanks.
Yes but the curve does not tell you too much instead how the fog, contrast and ISO change with development time is more useful? All you can do is expose for shadows and burn the highlights if the scene is too contrasty, or use a softer working developer, the key thing is where you put your zone 1 shadows.So far we got about half a dozen somewhat different answers...
I think you got something mixed up here. The film you look at is negative material, which means the right part of the characteristic curve is the part where illumination was stronger and resulting film density is higher. This part of the characteristic curve is completely irrelevant for underexposure!
As far as tolerance to underexposure is concerned, it's the same for all films: about four stops. ISO speed is/was defined that way. A gray card shot four stops above rated ISO speed (i.e. underexposed by four stops) would record with 0.1D above background and fog, which is considered about the end of discernible detail.
Bill Burk has the right thought going.
Regardless of what the whole curve looks like, the density range that naturally prints (a straight print) from any negative onto grade 2 paper is about 1.0 unit of density wide.
So if you were to follow Ansel Adams ideal for a normal scene what actually prints on paper may come from the negative density range between 0.1 to 1.1 on the negative.
Anything at a density of 0.1 or lower on the negative simply prints pure black, anything at a density of 1.1 or higher on the negative prints pure white. So, none the info on the negative above the 1.1 density point (in this specific case) matters because it simply won't straight print.
Ilford seems to have chosen to cut off their charts at about 2.0 negative density. So for FP4 and a normal scene their curve illustrates roughly 3-stops of extra room on the curve that won't naturally print. (That extra room runs on the relative log exposure from about 2.6 to 3.6 on their chart. 1 relative log = 3 stops of exposure.)
This is where the latitude PE is talking about is comes from. Using FP4 for a normal scene you could "over" expose this film by 2-3 stops without affecting the print much. With HP5 the curve shows that you have even more room for over exposure. The printable range is still "1.0 wide" though; so that might be from a negative density of 0.7 to 1.7. Under 0.7 everything would print black, over 1.7 everything would print pure paper white, no detail or tone.
You can burn and dodge to print things outside the "1.0 range" but the question becomes "how much curve do we need to illustrate?" For most of us mortals 2.0, even 1.8 is plenty.
One of the problems I see in charts that run way on out is that we might actually expect to be able to straight print the whole negative, physics is a tough taskmaster and a density range of 2 or 3 simply won't straight print on the "normal" papers we use.
We see a fair number of threads that talk about compensating developers or techniques like stand developing and for staining developers/Pyro. What a lot of these tools are trying to do is make printing the whole negative easier, they are trying to bend the film curve (get it to shoulder at a lower density) or limit the maximum density to fit a longer scale scene inside the "1.0 print range".
The traditional 21 step wedge (used to make those graphs) does not provide enough information to show the shoulder when testing many films.
More specifically, the the last datapoint on the graph will be demonstrated on the last step which will be 'clear.' If the shoulder is not demonstrated at that intensity, the system does not provide additional calibrated exposure to show the shoulder.
Excellent reply. Thank you.
I have an extra question. When I shoot the film at box speed, where does the mid-tone lie in terms of density?
Excellent reply. Thank you.
I have an extra question. When I shoot the film at box speed, where does the mid-tone lie in terms of density?
Of course they have found a way to make things more complicated, but from what I know the four stop below standard gray rule still holds for normal development.I actually read ISO determination is more complicated than that. Also involves average contrast over a portion of the curve.
So for FP4 and a normal scene their curve illustrates roughly 3-stops of extra room on the curve that won't naturally print. (That extra room runs on the relative log exposure from about 2.6 to 3.6 on their chart. 1 relative log = 3 stops of exposure.)
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?