: You stated that 0.1* log(d) is 1/3 stop exposure difference. I wish I understood that better? If density is 0.1 (as noted by A.A. for Zone I), then 0.1*log(0.1) equals -0.1. That looks like a 10% increase in density, so that makes sense, but, why is that 1/3 stop?
+1! Determining a satisfactory EI for an individual's equipment/processes is very much a practical matter and definitely doesn't necessarily require the hair splitting precision of a densitometry lesson.Without a densitometer I suggest OP take the opportunity to not do the silly EI test, which is little more than a densitometry exercise in the first place.
The practical way to determine if you need an EI that differs from ISO is by making negatives and printing them. If you consistently find yourself struggling with thin shadows, decrease EI. If you consistently find yourself printing down, increase EI.
It should be a determination from tone reproduction rather than an arbitrary criterion.
EDIT: TYPOS
no need;film speed is printed on the box the film came with;the rest is personal taste.Reading 'The Negative' (A.A. 1981), Ansel describe metering for Zone I, shooting slight variations in exposure, then, using your standard developer, temperature, dilution, and agitation to develop the film. And, measuring density using a densitometer to find the one closest to 0.1 density, and that exposure determines the 'true' film speed.
I have no access to a densitometer, so here is another idea, and I wonder if it will work.
Meter a slightly texture surface at Zone V, and then shoot exposures for Zones 0 through X. Print the Zone V exposure to match a standard gray card in density (visual comparison), and then use that enlarger setting to print all 11 Zones. Look a the prints, particularly Zones I, II and VIII, IX, to see how the texture is rendered. Assuming its unbalanced (texture missing where it ought to be, or too much texture where it shouldn't be, then adjust exposure by changing the meter ISO setting to balance out the texture in the those extreme zones. And, when the texture becomes balanced, the ISO setting on the meter that worked is the true film speed.
Does this make sent, or an I nuts?
+1By the way you’re right about FB+F . Fixing will give FB which is nice to know but you want 0.1 above FB+F
Zone V isn’t a good place to check for speed because a small variation in developing can cause a great variation in the Zone V density. It is useful to check Zone VII or Zone VIII density for development time, but for speed you look at the toe where light is just starting to have an effect on film
This guarantees that deep shadows will be (a) at the low end of the toe of the negative; (b) at the high end (density-wise) of the shoulder of the paper. Not good for separation.The method is based on the "proper proof," i.e. printing the negative on the paper you use most at the minimum exposure that renders the clear portion of the negative (fb-fog) at maximum black. This latter is determined by printing the negative next to a stripe of the paper that is exposed to the printing light source without the negative in the middle. Think contact printing with a border or enlarging with the negative offset in the carrier somewhat to let unimpeded light strike the paper.
This guarantees that deep shadows will be (a) at the low end of the toe of the negative; (b) at the high end (density-wise) of the shoulder of the paper. Not good for separation.
Right! But it must be emphasized that what the OP wanted to do, find film speed, can't be done like this.That’s perfect! The grain pattern is fine for this test. You can see what is important to note about this series, for example Black and White prints drop to black faster than you might have thought before. It’s supposed to do that, now you know - and not from someone just telling you so.
Point taken. Thank you for your detailed response.As far as I have experienced, using the proper-proof visual method as outlined in "The New Zone System Manual" by White, et al. gets you visually to about the same Zone System speed point as using a densitometer, erring on the side of overexposure if anything.
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