Sim2
Member
Hi there,
I don't shot much architecture and even less at dusk and wondered if the collective could assist with a query?
Scenario was: a long barn with no external lighting other than some cheap external "floodlights" on spikes in the ground illuminating the side of the barn about every 15 feet/metres or so - think garden lamps rather than proper building floodlights. This light did not reach up to the roof. Sun was setting on the otherside of the barn - no moonlight or streetlights.
The intention was to show that the barn was lit by lamps but still have detail on the walls and ideally for the roof to be not a blank black mass. Metered the building ok and (for the barn) got a very acceptable exposure/print - enough to show that it was getting dark and that the lights shone onto the building in smallish spots. Enough detail in foreground grass/paths to take it where I wanted in the print. So far, so good. The sky...hmmm. Not burnt out but bright. It can be brought down by burning-in but perhaps not ideal. The sky metered around 4 stops brighter than the side of the barn.
With this scenario, if I have explained it at all well :-/ , how could the sky go dark? Like "it's evening sun is setting" dark?
Short of a graduated ND filter or a large N- dev, would a red filter have helped tame the blue light in the sky or would that have just left no light to play with anywhere?
Just musing on this really, so any help/thoughts from the dusk shooters out there is appreciated!
Sim2.
I don't shot much architecture and even less at dusk and wondered if the collective could assist with a query?
Scenario was: a long barn with no external lighting other than some cheap external "floodlights" on spikes in the ground illuminating the side of the barn about every 15 feet/metres or so - think garden lamps rather than proper building floodlights. This light did not reach up to the roof. Sun was setting on the otherside of the barn - no moonlight or streetlights.
The intention was to show that the barn was lit by lamps but still have detail on the walls and ideally for the roof to be not a blank black mass. Metered the building ok and (for the barn) got a very acceptable exposure/print - enough to show that it was getting dark and that the lights shone onto the building in smallish spots. Enough detail in foreground grass/paths to take it where I wanted in the print. So far, so good. The sky...hmmm. Not burnt out but bright. It can be brought down by burning-in but perhaps not ideal. The sky metered around 4 stops brighter than the side of the barn.
With this scenario, if I have explained it at all well :-/ , how could the sky go dark? Like "it's evening sun is setting" dark?
Short of a graduated ND filter or a large N- dev, would a red filter have helped tame the blue light in the sky or would that have just left no light to play with anywhere?
Just musing on this really, so any help/thoughts from the dusk shooters out there is appreciated!
Sim2.