I am using CS 5 , 6 and also CC , different computers.
I've really only ever used theGimp, in which you can write special functions using a scripting language (lua or python as i recall?) - is there a similar facility in PS maybe ?I wish I knew if possible in PS is to take two grad. curves and combine (average) then be able to use that curve and apply it to another image.
No not for how I do specific burning. see post above.I have both CS6 and CC and the limit seems to be 5,000 pixels on both. Now you have me curious - are your files sufficiently huge that a brush of 5,000 pixels isn't enough?
But Bob, why would an excellent analogue printer like yourself want to understand a system that lacks any physical/chemical integrity?
Patrick I learned something and yes you did answer quite well, I will try the selection and feather. makes sense to me.I've done edge burning two ways myself if that is what you are asking Bob.
Make a selection about where you want the effect to end, then feather it. Feathering is limited to 1000 if I am not mistaken. Invert the selection. Then add your curves or whatever you want to use. I use a solid black layer set to soft light or multiply usually.
if you want to use a grad, which is probably better for you since your files are huge, make a gradient layer, set it to radial. I set this to a solid black for the dark color, and transparent for the light. Set the layer to either soft light or multiply. Soft light will only affect the sub 50% tones, so it won't affect the highlights. Multiply will affect all tones. You can use overlay too, but I have forgotten what that does specifically off the top of my head. Set the scale in the gradient dialogue to adjust the effect.
If you want to burn or dodge something specific, create a new layer and fill it with 50% gray. Set your paintbrush how you want it, but only at max 15% opacity, usually less. Set the layer to soft light and use white for dodging and black for burning. If you go overboard, you can swipe it with a 50% gray. You can build up the tone gradually this way.
I rarely use curves in Photoshop. Instead I will use a color fill layer for either black or white set as soft light. Sometimes I will build several of these layers to get the right effect.
Hope that answers some of your questions Bob.
Because I need to feed my family!But Bob, why would an excellent analogue printer like yourself want to understand a system that lacks any physical/chemical integrity?
thank youlzw is a compression algorithm, so basically it just reduces the size of the file. It's lossless so no need to worry about losing quality
Patrick I learned something and yes you did answer quite well, I will try the selection and feather. makes sense to me.
LZW is a compression algorithm that uses run length encoding: sort of like GIF. It's lossless.Ok so here is another Dumb Question... when saving a file tif what is the difference between LZW and None... I always go to None but I am curious what LZW does.???
I've never agreed with the 10% approach - I just use PS's standard resizing algorithm with appropriate unsharp masking sharpening. You can't add missing information on resizing , although in the past, programs like Extensis's pxl Smart Scale tried; I was never impressed.... years ago someone would say go 10 % at a time I never followed this logic so lets here this answer..
I've always complained about the mixed usage of ppi (PIXELS per inch) and dpi (DOTS per inch). I always try to limit my usage of ppi to image size number of pixels and dpi to printer quality dots. Unfortunately, not everyone makes a clear distinction.And that is better than reducing dpi from 300 to something lower?
Inevitably, if I use ppi, someone chimes in and corrects me to say it should be dpi, and, unfortunately, vice versa.I've always complained about the mixed usage of ppi (PIXELS per inch) and dpi (DOTS per inch). I always try to limit my usage of ppi to image size number of pixels and dpi to printer quality dots. Unfortunately, not everyone makes a clear distinction.
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