grainyvision
Subscriber
Lith Printing has traditionally be very uhh "feel" based. Since it has so many variables that go into it, it can be quite difficult to create two prints that are exatly the same. I did not solve that problem, but I did manage to create 2 prints which measure quite closely to the same when using a densitometer. And using that knowledge, I've been testing various lith print developer ingredients to try to better inform my design of lith printing developers. Here is the data I have so far:
The exact design is that I do a series of exposures of a 21 step step-wedge on Ilford MGV RC paper. I then use developer GVLith #7 (BasicLith with 0.03g/10ml PEG-3350 added) diluted 10+10+400 as the control and the tester is a modified version of that developer. The exposures are +0 stop, +1 stop, and +3 stops. I then do the +0 exposure again to measure how the developer has aged. +0 will typically provide a highest visible step on the step wedge of about 11 for reference. I develop the print for a visual aim of steps 1 and 2 looking indistinguishable and black. Being under darkroom lights, this is of course a bit fuzzy, but it is consistent enough that I can replicate it within a relatively small amount of measurement error. I also record speed of development. I first record when the first image becomes evident, and then when the full image appears to be there and induction period seems complete, then when the first black tone appears, and finally when the print is complete. These are also quite fuzzy of measurements, but are good enough to spot big trends.
I have tested the following thus far:
* no PEG-3350 present in the developer
* Control (BasicLith with PEG-3350)
* +3ml of 10% sodium hydroxide
* +3.5g sodium sulfate
The list of things I intend to test is as so:
Thus far, I've learned:
* hydroxide decreases overall contrast, weakens the "midtone dip", and massively increases development speed
* sulfate is an effective development accelerator, but will come with a decrease in dmax (and yields slightly brown blacks) when printing for low contrast aims (ie, more exposure)
* PEG increases developer linearity (developing blackest tones first), strengthens the "midtone dip", and overall slows down development while increasing contrast
There is no article at the time of posting, but I will eventually have a blog article discussing all of this here: https://grainy.vision/blog/lith-printing-densitometry (since Photrio doesn't allow editing posts after 24 hours, so this is posted so that people finding this on Google in a year don't have to dig through a million posts to find the final resulting info)
The formula and additional info for BasicLith has been posted here: https://grainy.vision/blog/basiclith
Anyway, if anyone has any suggestions or comments on presenting this data, I'm all ears! I've found the actual densitometry stuff is super boring and tedious, but it only takes about 1.5 hours per test run (testing + measurement) so it's not too awful.


The exact design is that I do a series of exposures of a 21 step step-wedge on Ilford MGV RC paper. I then use developer GVLith #7 (BasicLith with 0.03g/10ml PEG-3350 added) diluted 10+10+400 as the control and the tester is a modified version of that developer. The exposures are +0 stop, +1 stop, and +3 stops. I then do the +0 exposure again to measure how the developer has aged. +0 will typically provide a highest visible step on the step wedge of about 11 for reference. I develop the print for a visual aim of steps 1 and 2 looking indistinguishable and black. Being under darkroom lights, this is of course a bit fuzzy, but it is consistent enough that I can replicate it within a relatively small amount of measurement error. I also record speed of development. I first record when the first image becomes evident, and then when the full image appears to be there and induction period seems complete, then when the first black tone appears, and finally when the print is complete. These are also quite fuzzy of measurements, but are good enough to spot big trends.
I have tested the following thus far:
* no PEG-3350 present in the developer
* Control (BasicLith with PEG-3350)
* +3ml of 10% sodium hydroxide
* +3.5g sodium sulfate
The list of things I intend to test is as so:
- pot bromide addition (or subtraction?) 3ml of 10%
- BZT 0.5ml of 1%
- sodium chloride 10ml of 20%
- sodium thiocyanate 0.5ml of 1%
- pot carbonate 8ml of 20%
- dilutions, 5+5 vs 10+10 vs 20+20
- TEA 2ml
- sodium ascorbate 0.2g
- glycol 20ml (confirm it is inactive and has no effect)
- Final GVLith formula iteration using the info learned
- Synthesized benzoquinone/decayed hydroquinone (alkali, +peroxide, then neutralized with acetic acid)
Thus far, I've learned:
* hydroxide decreases overall contrast, weakens the "midtone dip", and massively increases development speed
* sulfate is an effective development accelerator, but will come with a decrease in dmax (and yields slightly brown blacks) when printing for low contrast aims (ie, more exposure)
* PEG increases developer linearity (developing blackest tones first), strengthens the "midtone dip", and overall slows down development while increasing contrast
There is no article at the time of posting, but I will eventually have a blog article discussing all of this here: https://grainy.vision/blog/lith-printing-densitometry (since Photrio doesn't allow editing posts after 24 hours, so this is posted so that people finding this on Google in a year don't have to dig through a million posts to find the final resulting info)
The formula and additional info for BasicLith has been posted here: https://grainy.vision/blog/basiclith
Anyway, if anyone has any suggestions or comments on presenting this data, I'm all ears! I've found the actual densitometry stuff is super boring and tedious, but it only takes about 1.5 hours per test run (testing + measurement) so it's not too awful.