See here:
https://groups.io/g/QuadToneRIP/topic/windows_based_digital/100209265
Note in particular Don Nelson's post and the suggestion for the alternative book that he authored, which focuses on the Windows version. I think it would make sense to include that option.
I've read neither book, but have followed a few guides w.r.t QTR and related tools for linearization. Usually I managed to figure out how to do the stuff in Windows even if it was described for Mac, since the basic principles still apply. However, it's not a 1:1 application in all cases, so if you're looking for something that will clearly tell you which steps to follow so you can exactly reproduce, I'd recommend starting with a guide that's based on the Windows version to begin with.
I still use QTR from time to time but have to say I find its linearization approach powerful and at the same time wayward, awkward and massively annoying. It's great if it works - the problem is that much of the time, it just refuses to because it deems the input data inappropriate and you end up having manually tailor the data until QTR accepts it. Calvin Grier in his excellent (but rather involved/in-depth) series on digital calibration for alt. process printing bases his entire workflow on Photoshop and in all honesty, I think that's just a better and more flexible approach. It has most of the strengths of QTR but without its drawbacks. I've done linearization in Photoshop, QTR and also GIMP, and while it's kind of nice that QTR is 'transparent' once you've got the curve dialed in, overall I've never been too thrilled about it. This of course is entirely personal.