I have always wondered how tray processing can affect the degree to which my negs are developed depending on how many are being done at one time. More negs would mean each one is in fresh devloper less frequently, and is moving though more slowly- thus slower aggitation, thus less contrast or requiring more development time.
I'm wondering how people develop only 1 or 2 sheets of film when they've tested for development times using more sheets, or how you would compensate for development when you're doing multiple negs all for different times (i.e. adding them to the developer as you go).
When you have only 1 or 2 negs in the tray, do you have to really slow down the rotation to account for the fact that in a stack of 5 or 6 sheets, a single sheet will not be sitting as long in fresh developer? Also, the developer would stay fresh and more active longer when there is only 1 neg in it, vs a stack.
Should the rate at which this is done be changed depending on the number of negs I'm doing (not easy to control for), or different times tested for with different number of negs being rotated through at a constant rate. I figure this is important, because there's "continuous agitation" in a large stack of negs, then there's "vigourous aggitation" in a stack of say 2 or 3 if rotation rate remains constant. When I rotate through the stack, I slowly move the neg, push the stack under, pause, then repeat. If a person is taking the time to test their system, should this not be accounted for, or is this going too far? So far if I've had just 1 neg to do, I throw in 5 other previously developed negs to compensate for rotation time/ aggitation, but not developer exhaustion. Is this something I need to continue?
Thanks,
Tim