This is a very good analogy. A good carpenter will hone his basic skills, then apply them as the project requires. He will choose a particular wood for the end result desired, but the steps to the end are always the same. the tools used are the same, and he has his "tried and true" tools because the results are predictable. BTW-I'm a retired contractor, and still build furniture.Does a carpenter always use the same type of wood? Same saw? Same design? No.
But just be aware, there is a method to the madness. Doing things willy-nilly because one is never satisfied or can't produce something that would work, regardless of the materials used, is an unhealthy recipe.
Søren, if I were shooting 35mm then this would be much more of a concern for me... but for 6x7cm-11x14, which I am mostly shooting now, and since I am mostly contact printing, it just doesn't seem to matter one iota how the hell I develop or agitate. I use ID11 1+1, agitate normally, and life is simple, life is good. I did tour all the various developers and sometimes will go to xtol (for neopan 400) or wd2d+ (for efke) or POTA (very contrasty scenes), but generally I find good old ID11/D76 to give me what I need.
Standardization is a good idea, in principle. The question is what to standardize: the film? The developer? The paper? All of the above? For me, the flexibility that I most appreciate is in the film and the paper.... so my film and paper devs are usually the standards, ID11 and PQ.
Of course, different people have different ways of working, and thank goodness for diversity of workflow: it's what most distinguishes analogue from digital.... the intrinsic individuality of the workflow.
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