I was surprised at the high contrast in many of the negatives as I had read that a reduction in contrast was one of the hallmarks of this divided developer. The shadow detail is impressive though in the lower contrast negatives.
......I was surprised at the high contrast in many of the negatives as I had read that a reduction in contrast was one of the hallmarks of this divided developer. The shadow detail is impressive though in the lower contrast negatives..........................
... I tried it and it (divided D-23) worked, in the sense that I got good negatives without worrying much about time or temperature. Then I made myself a densitometer. (I was a NACA engineer, after all.) When I compared the results with those from plain D-23, I found no appreciable difference in characteristic curves, and certainly not in their shape....
I never thought the difference was worth it after trying Divided D23 about forty years back.
KISS!
I think some of you may be missing the point about why one would use divided D23 instead of straight D23. No one is saying that the results are finer but there is one characteristics of divided D23 that regular D23 does not have and that is the fact that it is impossible to blow out the highlights, assuming you limit time in Solution A and B to the recommended times. With regular D23 it is possible to over-develop and get a negative with a very high CI. With divided D23 the CI is always about the same.
Sandy King
I can not explain why divided D23 (or another divided developer) would not work for you in that situation. These developers will definitely limit the CI and keep it from blowing out the highlights if used correctly.
Sandy
*********
One of the old standbys for contrasty stage lighting was a very dilute metol/sulfite developer. Were I doing it, and were I concerned about excess contrast if using my straight, replenished D23, I probably would have mixed up some fresh D23 and souped the film in D23 diluted 1:3.
I
I agree that in theory, it is possible to develop to a higher
CI with straight D-23 but, in practice, one would really
have to try hard to do so.
As I am always fighting with extreme scene brightness ratios
I would have gladly accepted the added burden of a divided
developer but, there really is no practical advantage to be
gained in this case.
Again, in my own side-by-side examination of the two, I found no practical advatage. I agree that in theory, it is possible to develop to a higher CI with straight D-23 but, in practice, one would really have to try hard to do so. There maybe some theroretical advantage therefore but, not really of any practical significance.
It sounds like development time is somewhat less critical with non-divided D23 than with other developers, due to this developer's tendency to preserve the highlights.
[From my reading of posts this
NG that is what is done, and to an extreme, by those
who practice stand development. Dan
Hi John,
I do believe, though, that the build up of a level of bromide is what's having a good effect on the results of the film processing. After the developer was seasoned, I saw nicer gradations in the highlights especially, more beautiful modulation right at the top end of the brightness range.
*****
That is good for me to know what is happening. I remember the old lab rats saying that it takes a while for the "76" to "start gettin' gud." I guess that is the reason why Gene Smith and others would add a bit of used developer to the fresh one shot.
Since I generally just shoot "normal" contrast, straight D23 works for me. In those exteme contrast scenes, I just let things fall as they may and try to print the highlights down. I am not always successful. I read years ago where someone wrote about the genius of D23 when dealing with a roll of film containing "morse code" images--I think that was the term--some negs on the roll with lots of contrast, others kind of flat; but that because of the "semi-compensating" effect of D23, printable negs were easier to obtain with D23 than with any other film developer. I have found this to be the case.
Some of my better negs make prints which seem to have an almost three-dimensional effect whereby one feels as if it is not a flat surface one is viewing. It seems as if one can "reach around" behind the image on the paper. I surmize this is because of the good mid-tone separation. I do not know.
I know I am kind of set on D23 and refer to it ad nauseum, but I wish I had know about it in my early days. It just simplifies my printing so much.
Interesting.
I was told about D23 “seasoning” by putting a bunch of unexposed sheets in to it (5 liter buckets were in use as minimum capacity and film in sheets were all around). Sounds as pure blasphemy now.
Mistery solved.
John Finch has something about quicker seasoning in his Pictorial Planet blog on replenished D-23: "After 30 films I discard 3/4 of the stock developer and top up the bottle with fresh made stock. Then just carry on replenishing, no need to develop the three films first." I'm about to do just that as I'm close to the 20 film mark.
Thanks for reviving this old thread. I've recently made D-23 my main developer, but have yet to try divided D-23. Sandy King's informations on its effect on highlights are very interesting. Wish these guys were still around, I'd have tons of questions.
John Finch has something about quicker seasoning in his Pictorial Planet blog on replenished D-23: "After 30 films I discard 3/4 of the stock developer and top up the bottle with fresh made stock. Then just carry on replenishing, no need to develop the three films first." I'm about to do just that as I'm close to the 20 film mark.
Thanks for reviving this old thread. I've recently made D-23 my main developer, but have yet to try divided D-23. Sandy King's informations on its effect on highlights are very interesting. Wish these guys were still around, I'd have tons of questions.
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