Evenin folks
I'm almost certain that the answer to this is obvious to me, but incase I'm missing something I thought I'd ask around here (before I get yelled at over on APUG)
I normally expose my negatives on the assumption that I'm going to scan them and then get to printing via that pathway. As a result I normally don't do pulled development anymore.
However, I was working with a negative recently which I was tempted to make two sheets of, developing each differently ... for contact printing.
In my wisdom (and only having 2 sheets left, and wanting to keep another for "Justin Case") I chose to take only one of this.
This is it in preview on my flatbed (just sat on the glass as it has just enough buckle to keep newton rings at bay, nothing to disturb a preview)
as you can see it pretty much covers the tonal range of the film (which is how I normally like to work).
Inverted and levels set as seen above you can see the film base clearly and from this I get a good idea of what I have. Eg:
I normally like to keep the film base just visible in my scanner black / white point settings so I can play more carefully in PS later.
Now, when contact printing, I normally need to use a #4 or #5 filter for this sort of thing. In this instance I was completely unable to get a nice tonal range (like this):
click for bigger
from my negative on paper. In fact I could not even get rid of the film base without the entire thing being as dark as a night shot would be (and this wasn't the full moon, though you may not know it looking at those prints)
Essentially I'm wondering if there is a way to make a nicer print from this negative in the traditional way than I'm able to do (without contrast masking the neg, though perhaps that's an alternative).
So, is the answer "NO" as I sort of expect, or does somone have any cunning ways around this?
Because sometimes I like to use traditional printing, but my negs which have been good for that are a little 'flat' (in my view not using the full range of the neg) when scanning them. Perhaps I should compare and contrast this again, but last time I did pulled development for making a nicer print I thought it didn't scan as well...
I'm almost certain that the answer to this is obvious to me, but incase I'm missing something I thought I'd ask around here (before I get yelled at over on APUG)
I normally expose my negatives on the assumption that I'm going to scan them and then get to printing via that pathway. As a result I normally don't do pulled development anymore.
However, I was working with a negative recently which I was tempted to make two sheets of, developing each differently ... for contact printing.
In my wisdom (and only having 2 sheets left, and wanting to keep another for "Justin Case") I chose to take only one of this.
This is it in preview on my flatbed (just sat on the glass as it has just enough buckle to keep newton rings at bay, nothing to disturb a preview)

as you can see it pretty much covers the tonal range of the film (which is how I normally like to work).
Inverted and levels set as seen above you can see the film base clearly and from this I get a good idea of what I have. Eg:

I normally like to keep the film base just visible in my scanner black / white point settings so I can play more carefully in PS later.
Now, when contact printing, I normally need to use a #4 or #5 filter for this sort of thing. In this instance I was completely unable to get a nice tonal range (like this):

from my negative on paper. In fact I could not even get rid of the film base without the entire thing being as dark as a night shot would be (and this wasn't the full moon, though you may not know it looking at those prints)
Essentially I'm wondering if there is a way to make a nicer print from this negative in the traditional way than I'm able to do (without contrast masking the neg, though perhaps that's an alternative).
So, is the answer "NO" as I sort of expect, or does somone have any cunning ways around this?
Because sometimes I like to use traditional printing, but my negs which have been good for that are a little 'flat' (in my view not using the full range of the neg) when scanning them. Perhaps I should compare and contrast this again, but last time I did pulled development for making a nicer print I thought it didn't scan as well...