Why would you use a staining developer?
Lots of APUGers would, I personally use D76 1+1 for everything.
Can you differentiate the most common developers?
(i.e. D-76, Rodinal, etc.) (I'm familiar with these 2)
D76 is the virtual standard developer, basically fine grain, slightly more so if used undiluted, slightly more grain and better sharpness if used diluted. A greater compensating effect will obtained with greater dilution and/or reduced agitation. Rodinal is non-fine-grain, gives a tight pronounced grain pattern with fast film, fine grain with enhanced sharpness with slow film.
What I want is a negative that I can enlarge to about 8 x 10 (maybe 16 x 20) with no grain.
8x10 is no problem, 35 mm Pan F, Delta 100 or FP4 Plus will be fine, 35 mm Delta 400 too if exposed and processed correctly. Rollfilm or LF will only be better.
16x20 - it really depends how hard you are going to look. 35 mm Pan F would be a good bet, I would probably use 120 FP4 Plus in 6x7 size, virtually any 4x5" film fine (16x20 is only a 4x linear enlargement with 4x5").
Verichrome Pan (120) is an old-fashioned film which is double-coated (fast and slow emulsions together on the same base). VP does superbly what it was designed to do, namely give a lot of exposure latitude with very simple cameras. Old-style films in my opinion can give pleasing results with large format, in 35 mm and MF the additional grain and lower sharpness are usually a problem.
What would you do with these films to achieve the above?
Develop them in D76. If you want finer grain, BY FAR the easiest thing is to use slower bigger film, rather than look for a magic developer.
My understanding of compensating developers are they
only convert SOME of the silver to metal, thereby giving
different depths of silver metal on the emulsion, thereby
causing somewhat more detail in the shadows, correct?
All developers convert only part of the silver salts in the film emulsion to silver, otherwise they would turn the film solid black all over. Compensation basically works by the fact that the highlights of a negative image develop most strongly, generating chemical by-products. Normal agitation washes these away - if you agitate less, they will remain and inhibit further development of the highlights, while continuing to develop the shadows. This effect is more pronounced with dilute developer, since this gets exhausted faster.
Suggest some compensating developers? Some APUGers are big fans of Pyrocat, which I have never used but which is a modernized version of the 19th century pyro[gallol] developer. Make an advanced search of the APUG site, you'll turn up plenty of info.
Regards,
David