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Camera Body Design Simulation: M65 Helicoids & The Frankenstein Camera Project

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DraganB

Member
Joined
Sep 23, 2023
Messages
112
Location
Switzerland
Format
Medium Format
Hi everyone,

I wanted to share a tool I built, which was born out of a very specific, challenging DIY project I’ve been working on.

https://draganito.github.io/lens_sim/

For a while now, I’ve been designing a custom, ultra-compact precision camera body built around Mamiya RB67 film backs, utilizing standard M65 helicoids for focusing. After almost 20 prototypes and countless design iterations, the camera is finally nearing completion!

However, one of the biggest headaches during development was dealing with internal clearance and mechanical vignetting. When trying to make a camera body as compact as possible, every millimeter counts, and it's easy for the helicoid or the flange opening to clip the light cone of vintage lenses.

To stop guessing and start calculating, I built a web-based tool: The Frankenstein Camera Simulator.

Unlike simple calculators, this tool uses analytical ray-tracing based on marginal rays to separate the actual lens aperture from physical bottlenecks (like my M65 helicoid or the camera's rear flange).

Key Features that helped me solve my build:

  • Real-time Ray Tracing: Visualizes light cones for the center, top, and bottom edges of your selected film format (including 6x7 and 6x9).
  • True Image Circle vs. Total Light Circle: It mathematically calculates both the 100% fully illuminated image circle (inner circle) and the absolute total light limit (where hard falloff/shadows begin).
  • Bellows/Focus Extension: See exactly how the image circle shifts and shrinks when racking the helicoid back to infinity versus extending it for close focus.
  • Ground Glass Preview Mode: Simulates the light cone behavior at maximum open aperture even when stopped down.
It runs locally in a single HTML/JavaScript file with zoom/pan support. It completely eliminated the trial-and-error phase for my lens-to-body spacing.

I’m sharing the code/file so other camera builders can use it for their own "Frankenstein" setups. I’d love to hear your thoughts, feedback, or see if it helps with your custom builds!

Cheers,
Dragan

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Thanks Dragan,

that's really interesting!

Can I also use your software for the maintenance and repair of 35mm cameras?

I am asking this specifically from the broad perspective of an interested layperson in order to narrow down the possible applications.
 
Last edited:
Thanks Dragan,

that's really interesting!

Can I also use your software for the maintenance and repair of 35mm cameras?

I am asking this specifically from the broad perspective of an interested layperson in order to narrow down the possible applications.

Thanks for your comment!

To answer your question directly: No, this specific simulator won't help you with the mechanical maintenance or repair (like fixing shutters or calibrating rangefinders) of standard 35mm cameras.

Its main purpose is purely optical and structural design. It is built for custom camera builders who are mixing and matching components that weren't originally designed to go together (like putting a large format lens on a custom medium format body with an M65 helicoid). It helps you calculate beforehand if the physical walls of your custom camera body or helicoid will accidentally block the light cone before it hits the film.

Since standard 35mm cameras were already perfectly engineered by factories like Leica, Nikon, or Canon, their internal light paths are already optimized and don't suffer from mechanical vignetting.

So, this tool is less for repairing existing cameras, and more for creating weird, custom "Frankenstein" ones!

Best regards,Dragan
 
Thanks, Dragan!

I see this as an opportunity to learn more about the design principles of cameras, even though I actually specialize in 35mm cameras. Bookmarked!

Kudos, and good luck with your project! 🌟
 
Thanks, Dragan!

I see this as an opportunity to learn more about the design principles of cameras, even though I actually specialize in 35mm cameras. Bookmarked!

Kudos, and good luck with your project! 🌟

Now in 3D!
 

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